Mote Tool Manual

David Nutter

 http://www.mote-project.org
 info@mote.sourceforge.net
 

Overview

Mote is a GPL-licensed 3D space exploration and trading game written in C++, extensible in Perl and (temporarily) Guile Scheme. This document provides an introduction to the Mote project including obtaining source, compiling and execution, testing of sorts, frequently asked questions and a listing of Mote resources. This book provides the technical documentation available on the Mote manual pages as part of the main Mote documentation set.

General Project Information

The Mote source code is distributed under the terms of the GNU General Public License (GPL). You should have recieved a copy of this license with the Mote software and source; if this is not the case please contact your vendor(s). Alternatively more information may be obtained from The Free Software Foundation and The Open Source Organisation. For more information on Mote itself, please see the development homepage at the SourceForge site and the general web presence. Updated versions of the project and these documents will frequently become available at these locations. Please note that the Mote data files including but not limited to the ship models and three stories are currently copyrighted to their respective authors (all rights reserved); fair use is therefore restriced to that available under applicable law. An appropriate license for these data filese is currently in preparation. This document therefore remains unlicensed until the license issue is resolved though it is expected the free components shall be released under the Artistic license whilst the complete document (including the non-free components) shall be released under the terms of the aforementioned licence.


Table of Contents
I. The Mote Technical Reference
mote — Start the mote game engine and initialise game state
shiptool — Start the Mote ship viewer according to the Guile initialisation files.
ship-conv — Convert a Light Wave Object to the internal format.